Smart Contract Development
  • Introduction
    • What is a Transaction
    • Accounts and Signing
    • What is a smart contract
  • Learning Solidity
    • Introduction
    • Module 1
      • Variable Types
      • Variable Scope: State & Local variables
      • Global variables
      • Functions
        • View and Pure
        • Shadowing in Fuctions
      • Mapping
      • Require
      • Events
    • Project #1: Simple Registry
    • Module 2
      • Constructor
      • Data Location: Value & Reference
      • Interface
      • Import
        • Importing in Foundry
      • Inheritance
      • ERC-20
      • Checks-effect-interaction pattern
    • Project #2: Basic Vault
    • Module 3
      • Payable
      • Receive
      • Fallback
      • Returns
    • Project #3: ERC20+ETH Wrapper
    • Module 4
      • Immutable and Constant
      • Fixed-point Math
      • Abstract contracts
      • ERC-4626
      • Modifier + Inheritance +Ownable
      • Type
    • Project #4: Fractional Wrapper
    • Module 5
      • If-else
      • Libraries
        • TransferHelper
      • Chainlink Oracle
    • Project #5: Collateralized Vault
  • Compendium
    • Solidity Basics
      • Variable Types
      • Value Types
        • address
        • enum
      • Reference Types
        • strings
        • mappings
        • struct
        • Arrays
        • Multi-Dimensional arrays
      • Global Objects
      • Functions
        • Function types
        • Constructor Function
        • Transaction vs Call
        • Require, Revert, Assert
      • Function signature + selectors
      • Payable
        • Payable + withdraw
        • msg.value & payable functions
      • Receive
      • Fallback function (sol v 0.8)
        • Fallback function (sol v 0.6)
      • call, staticcall, delegatecall
    • Return & Events
    • Control Variable Visibility
    • Local Variables (Storage v Memory)
    • Data Location and Assignment Behaviors
    • Modifiers & Inheritance & Import
      • import styles
    • Interface & Abstract Contracts
    • ABI & Debugging
    • Libraries
    • Conditional(ternary) operators
    • Smart Contract Life-cycle
      • Pausing Smart Contracts
      • Destroying Smart Contracts
    • Merkle Trie and MPT
    • Merkle Tree Airdrop
  • Try & catch
  • Ethereum Signatures
  • EVM, Storage, Opcodes
    • EVM
    • Wei, Ether, Gas
    • Storage
    • ByteCode and Opcodes
    • Transaction costs & Execution costs
  • Reading txn input data
  • Data Representation
  • Yul
    • Yul
      • Intro
      • Basic operations
      • Storage Slots
      • Storage of Arrays and Mappings
      • Memory Operations
      • Memory: how solidity uses memory
      • Memory: Return, Require, Tuples and Keccak256
      • Memory: Logs and Events
      • Inter-contract calls
      • calldata
      • free memory pointer
    • Yul Exercises
      • read state variable
      • read mapping
      • iterate Array, Return Sum
    • memory-safe
  • Upgradable Contracts
    • Upgradability & Proxies
    • UUPS Example
    • Minimal Proxy Example
    • TPP Example
    • 🚧Diamond
      • On Storage
  • Gas Opt
    • Block Limit
    • gasLimit & min cost
    • Solidity Optimiser
    • Memory v calldata
    • Memory caching vs direct storage vs pointers
    • < vs <=
    • reverting early
    • X && Y, ||
    • constant and immutable
    • caching sload into mload
    • Syntactic Sugar
    • using unchecked w/o require
    • Compact Strings
    • Calling a view function
    • Custom errors over require
    • usage of this.
      • multiple address(this)
  • ERCs & EIPs
    • ERC-20.sol
      • Core functions
      • transfer()
      • transferFrom()
      • TLDR transfer vs transferFrom
    • Landing
      • ERC721.sol
      • EIP-721
        • LooksRare
        • Page 1
      • ERC-1271
      • EIP-2981
      • ERC-165
      • EIP-1167: Minimal Proxy Contract
    • VRFConsumerBase
    • UniswapV2Library
  • Yield Mentorship 2022
    • Projects
      • #1 Simple Registry
      • #2 Basic Vault
      • #3 ERC20+ETH Wrapper
        • setFailTransferTrue
      • #4 Fractional Wrapper
      • #5 Collateralized Vault
        • Process
        • Vault.sol
        • Testing
        • Chainlink Oracles
        • Pricing + Decimal scaling
        • Refactor for Simplicity
      • #9 Flash Loan Vault
        • Implementing ERC3156
        • Full code for lender
        • Ex-rate calculation
    • State Inheritance Testing
    • Testing w/ Mocks
    • Yield Style Guide
    • Github Actions
    • TransferHelper.sol
    • math logic + internal fn
    • Interfaces: IERC20
  • Foundry
    • Overview
    • Importing Contracts
    • Testing
      • stdError.arithmeticError
      • assume vs bound
      • Traces
      • label & console2
      • std-storage
  • Smart Contract Security
    • Damn Vulnerable Defi
      • 1. Unstoppable
      • 2. Naive receiver
      • 3. Truster
      • 4. Side Entrance
      • 5. The Rewarder
      • 6. Selfie
      • 7. Compromised
      • 8. Puppet
      • 9. Puppet V2
      • 10 - Free Rider
    • Merkle Tree: shortened proof attack
  • Fixed-Point Math
    • AMM Math
  • Solidity Patterns
    • checks-effects-interactions pattern
    • Router // batch
    • claimDelegate: stack unique owners
    • claimDelegate: cache previous user
  • Array: dup/ascending check
  • Deployment
    • Behind the Scenes
    • Interacting with External Contracts
    • Logging, Events, Solidity, Bloom Filter
  • Misc
    • Mnemonic Phrases
    • Bidul Ideas
  • Archive
    • Brownie Framework
      • Brownie basics
        • storing wallets in .env
        • Deployment to ganache
        • Interacting with contract
        • Unit Testing
        • Testnet deployment
        • Interacting w/ deployed contract
        • Brownie console
      • Brownie Advanced
        • Dependencies: import contracts
        • helpful_scripts.py
        • verify and publish
        • Forking and Mocking
        • Mocking
        • Forking
      • Testing
      • Scripts Framework
        • deploy.py
        • get_accounts
        • deploy_mocks()
        • fund_with_<token>()
      • Brownie Networks
    • Brownie Projects
      • SharedWallet
        • Multiple Beneficiaries
        • Common Code Contract
        • Adding Events
        • Renounce Ownership
        • Separate Files
      • Supply Chain
        • ItemManager()
        • Adding Events
        • Adding unique address to each item
      • Lottery
      • Aave - Lending and Borrowing
        • Approve & Deposit
        • Borrow
      • NFT
      • Advanced Collectible
        • adv_deploy() + Testing
        • Create Metadata
        • Setting the TokenURI
    • node npm
    • Ganache
    • Truffle
    • Remix
    • Installing Env
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On this page
  • Data types
  • Default values
  • Data Location
  1. Compendium
  2. Solidity Basics

Variable Types

PreviousSolidity BasicsNextValue Types

Last updated 2 years ago

Data types

Variables have a data type that determines the kind of value that can be stored in the variable. Solidity supports a variety of data types, including:

  • Boolean: bool

  • Integer: int and uint of various sizes

  • Address: address

  • Bytes: bytes and byte

  • String: string

  • Arrays: array

  • Structs: struct

  • Enumerations: enum

Default values

The concept of “undefined” or “null” values does not exist in Solidity. Newly declared variables (without assignment) always have a dependent on its type.

  • (u)int = 0

  • bool = False

  • string = ""

Data Location

Solidity variables can be classified according to their data location.

Value type

A value type stores its data directly in the memory it owns. Variables of this type are duplicated whenever they appear in functions or assignments. A value type will maintain an independent copy of any duplicated variables.

  • uint, int, address, bool, enum, bytes

Therefore, a change in the value of a duplicated variable will not affect the original variable.

Reference type

A reference type stores the address of the data’s location; acts as a pointer to a value stored elsewhere.

If you examine the location of where the reference type was created, it will contain the pointer directing us to the actual location of the value; not the value itself.

  • mapping, struct, array

    • string arrays, byte arrays, array members, fixed/dynamic arrays

  • When a reference type variable is assigned to another variable or when a reference type variable is sent as an argument to a function, EVM creates a new variable instance and copies the pointer from the original variable into the target variable.

  • This is known as passing by reference.

  • Both the variables are pointing to the same address location. Both the variables will share the same values and change committed by one is reflected in the other variable.

default value